AI Insights · Timothy · October 2021
Top 5 Sandbox Games on Android in Sweden Q3 2021
Discover the performance of the top 5 sandbox games on Android in Sweden during Q3 2021, including key metrics like downloads, revenue, and active users.
In Q3 2021, the top five sandbox games on the Android platform in Sweden showcased varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into these trends.
Roblox maintained a steady weekly revenue, ranging from approximately $24K to $28K, peaking in the week of August 30. Weekly downloads fluctuated, peaking at around 4K in early August and falling to about 2.7K by the end of September. Active users saw a dip from 174.5K at the beginning of the quarter to 176.6K in mid-September, before recovering to nearly 190K by the end of the quarter.
Town Building Life Simulator experienced a significant increase in weekly downloads, rising from 476 in late June to over 2.4K by mid-September. Revenue also saw a gradual rise, peaking at $47 in early September. Active users grew from 1.3K at the start of the quarter to over 5K by the end of September.
MOD-MASTER for Minecraft PE had fluctuating weekly revenue, with notable peaks at $93 in late July and $86 in mid-September. Downloads increased steadily, reaching a high of 1.3K in mid-September. Active users also showed a positive trend, growing from 4.9K in late June to 6.1K by mid-September, before slightly dropping to 5.2K by the end of the quarter.
Block Craft 3D: Building Game saw a varied revenue trend, peaking at $138 in late July. Downloads reached a high of 1.2K in early September but dropped significantly to 396 by the end of the month. Active users started at 13.2K in late June, peaking at 14.5K in early July, and then gradually declining to 9.5K by late September.
MultiCraft — Build and Mine! had a consistent download rate, averaging around 800 downloads per week. Active users remained relatively stable throughout the quarter, starting at 5.1K in late June and ending at a similar number by the end of September.
These insights reflect the dynamic performance of sandbox games in Sweden, highlighting varying trends in user engagement and revenue. For more detailed analytics, visit Sensor Tower.